Inspiration -- I wanted to use the theme "Royalty", but not in the way most would expect. Instead of making something relating to kings, queens, etc., I opted for royalties that you pay.
What it does -- You are in a house and customers come one by one and you have to pay royalties to them. There is a calculator to help you solve their equations.
How we built it -- I used Unity and C#. A lot of splines were used to form paths for the customers and other objects.
Challenges we ran into -- Learning how the spline paths worked was challenging, but I got the hang of it later on.
Accomplishments that we're proud of -- I'm simply proud of making a working and polished game in 24 hours.
What we learned -- I learned how to manage projects better. It was important to cut stuff that was unnecessary.
What's next for Royalty Rush -- Maybe posting to itch.io
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