Inspiration
Inspired by card-combat games like "Slay the Spire"
What it does
The scene includes some basic interaction featuring a hand of cards that run a selection of more atomic commands (such as a card that performs 2 attacks and a defense)
How I built it
The project was build by a four man team using the Unity game engine. Three members developed code and one art assets.
Challenges I ran into
Architecting a combat system in 24 hours is no small task. Issues with compatibility between git and unity caused some issues with lost work.
Accomplishments that I'm proud of
The project is in a decently finished presentable state. It lacks polish but oozes charm.
Log in or sign up for Devpost to join the conversation.