Inspiration

We got our inspiration for building a room from the visualising techniques used in virtual reality games.

What it does

It creates a walkable 3D room based on the dimensions provided by the user and allows him to place different objects in it for size reference.

How we built it

We used the Unity-SDK.

Challenges we ran into

Creating the room based on the custom inputs of the user.

Accomplishments that we're proud of

Writing our first 3D-Application.

What we learned

Using Unity to create simple 3D-Applications.

What's next for RoomSimulator2016

It would be fun to add a wider range of objects and apply physics to them.

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