Inspiration
We got our inspiration for building a room from the visualising techniques used in virtual reality games.
What it does
It creates a walkable 3D room based on the dimensions provided by the user and allows him to place different objects in it for size reference.
How we built it
We used the Unity-SDK.
Challenges we ran into
Creating the room based on the custom inputs of the user.
Accomplishments that we're proud of
Writing our first 3D-Application.
What we learned
Using Unity to create simple 3D-Applications.
What's next for RoomSimulator2016
It would be fun to add a wider range of objects and apply physics to them.
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