-code written in C#
-objects created using prefabs
-roller ball - is the enemies' target, has physical properties and health (so that whenever an enemy hits it, dies) and leaves a trail in the floor ground that fades in time
-implements a game manager to keep track of the score, the next level that needs to be rendered on the screen when the passing score has been achieved, the canvases used to dispay the score, quit game, restart and play again buttons; also sets the sound effects and background music
-depending on the level, it has a different number and position of the bumpers; other elements of the environment are the floor and the death zone
-uses the prefab of "coin" to build some coins that need to be collected - each of the coins values 1 point and they have both a sphere collider and a rigid body
-implements both some coin and enemy spawners (meaning that coins and enemies have a script component named spawn game object that makes them appear in a set time interval); enemies are set to target the roller ball
-use canvases for : beat level, game over and score

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