Inspiration

  • We drew inspiration from fellow indie developers and decided to take on the challenge of creating our own game.

What it does

  • Rogue Reel is a parkour game with multiple levels, where players leap from dock to dock, aiming to avoid falling into the "shark-infested" waters that surround them.

How we built it

  • We employed the game development application Godot, using their proprietary language GDScript, which bears similarities to Python.

Challenges we ran into

  • Developing visual assets with collision detection for game integration
  • Designing a visually attractive and user-friendly menu interface
  • Conducting thorough testing and resolving non-error-code-related bugs
  • Introducing new features to improve the overall gaming experience

Accomplishments that we're proud of

  • Designing the menu system for seamless navigation within the game
  • Crafting three levels with progressively increasing difficulty and visually appealing aesthetics
  • Integrating the fishing rod onto the player model for future features within the game

What we learned

  • Game development involves more complexities than initially apparent. The process is exhilarating when everything aligns perfectly, yet it becomes painstaking when issues arise.
  • Adding seemingly minor functionalities can consume considerable time.
  • Collaboration proves invaluable in project creation, fostering a dynamic exchange of ideas and skills.
  • While Git may seem confusing and counterintuitive initially, with sufficient time and experimentation, it gradually becomes more comprehensible.

What's next for Rogue Reel

  • We intend to draw inspiration from Rogue Reel for upcoming game development projects. While there might be some experimentation and expansion on this game, it is not expected to be the primary focus.

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