This game was largely inspired by Pong.
What it does
The objective of the game is to bounce the ball on the spinning rods into the high-lighted wall. Every 5 bounces the difficulty increases and the color scheme changes.
How I built it
I built it using the CoronaSDK
Challenges I ran into
The particular object creation method I was using was causing some memory leaks.
Accomplishments that I'm proud of
Publishing a game on the Google Play Store and IOS store.
What I learned
I learned how to make a hybrid mobile game.
What's next for Rodball
If people are receptive, I might add an additional mode to the game, and perhaps even build a continuation with further improvements.