Inspiration
I started developing the game to deepen my understanding of vector resolution in physics and how to simulate it through code. Additionally, my passion for games, especially multiplayer ones, fueled this project.
What it does
Rocket Raider is a multiplayer space shooter game that allows players to team up and compete for the highest number of kills. (More gameplay features are on the way.)
How we built it
The game was built using the MERN stack (MongoDB, Redis, Express, React, and Node.js), with Socket.IO facilitating real-time gameplay. Mathematical algorithms drive the core mechanics without relying on libraries.
Challenges we ran into
One significant challenge was the unstable power supply in my country, which caused delays in the development process.
Accomplishments that we're proud of
I successfully integrated numerous mathematical formulas into the game without relying on external libraries, which was both challenging and rewarding.
What we learned
Building a game from scratch is quite challenging, especially for those who may not be strong in mathematics or logical thinking.
What's next for Rocket Raider
I plan to continue enhancing the game by adding new features, including rockets, maps, gameplay modes, and mercenaries with specialized abilities. Monetization options like paid rockets, mercenaries, ads, and more will also be explored to generate revenue.

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