Inspiration

Math can be dull - but gamifying can make it fun and even a preliminary exploration of future career aspirations (even as a game designer!)! Lately, space exploration is a hot topic (SpaceX, Space Force, etc.), so can we leverage this momentum to introduce math concepts in an engaging way that whets young minds' appetites for learning?

What it does

The objective is simple! Use your math knowledge to navigate a rocket ship from one graph coordinate to another as shown by the different colored platforms.

How we built it

Unity and C#!

Challenges we ran into

Learning good game development practices in 24 hours!

Accomplishments that we're proud of

Made a working 3d game for social good!

What we learned

How to go to the next level and delay actions (e.g. after crash, let rocket settle)

What's next for Rocket Math

Definitely more storytelling to ground players for the reason why they're playing the game and going on these missions in the first place. It'd be fun to create more complex levels, too!

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