Inspiration

I wanted to learn to make a game from no experience.

What it does

Entertains

How I built it

Unity, stackoverflow, and lots of caffeine.

Challenges I ran into

Having no experience, everything was difficult.

Accomplishments that I'm proud of

The Level design and 3d modeling. Also the music, which is self-composed.

What I learned

The basics of game design. I now have an appreciation for how difficult this really is.

What's next for Rocket Man

More levels!

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