I wanted to learn to make a game from no experience.
What it does
How I built it
Unity, stackoverflow, and lots of caffeine.
Challenges I ran into
Having no experience, everything was difficult.
Accomplishments that I'm proud of
The Level design and 3d modeling. Also the music, which is self-composed.
What I learned
The basics of game design. I now have an appreciation for how difficult this really is.
What's next for Rocket Man