We were thinking about satellites exploring Mars, and how that’s a big step toward the ingenuity of exploring space. In the future, there could possibly be more missions to Mars and even sending humans there.
What it does
This is an infinite game where you try and dodge asteroids. Your goal is to not touch the asteroids, and pass the world high score. Of course, you also cannot touch the sides. This prevents cheating!
How we built it
The spaceship moves with the left and right arrows, which can simply be done with the Key pressed block. For the asteroids, we made it scrolling by making the asteroids fall. The died and instructions screen was made with smooth glide, which makes it move slower when it is closer to the target. Smooth glide is basically the ease animation type in CSS. We used trigonometry for the menu, to make it look very smooth.
Challenges we ran into
We wanted to make a cloud high score, however, the TeamAffinity scratch account wasn't a scratcher yet! However, we got scratcher status 3 hours before the deadline. How lucky!
Accomplishments that we're proud of
We are proud of our pixel graphics since a lot of us didn't use a pixel art program before. We are also proud of the trigonometry we used in the menu.
What we learned
We learned how to use Piskel to make pixel graphics. We also learned how to not give up on hard times, because there were way too many bugs a few hours before the deadline.
What's next for Rocket Dash
We will make another way of playing Rocket Dash, called Adventure mode . In this mode, you explore the solar system by dodging asteroids and making it to the next planet.
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