Inspiration
Our game was inspired by the space theme of the whole hackathon and being able to build a rocket that can launch into outer space.
What it does
In this game, the player can create a rocket ship that launches into space. Based on the parts that the user chooses, the rocket will go at different speeds based on the mass of the total components. The player can launch the rocket by pressing the space bar.
How we built it
We built the game in Unity and coded it in Virtual Studio Code using C#. Sprites were made using Aseprite.
Challenges we ran into
We ran into the challenge of half of the team having to download and learn Unity, a program that none of us had experience with before today. It took a while to get a handle on the software. Another difficult part of the project was the calculations required – we were literally doing rocket science.
Accomplishments that we're proud of
We are very proud to present a functional game, especially considering we had no prior experience with Unity. This hackathon provided an excellent opportunity to learn new skills as programmers which will be helpful to have for future endeavors.
What we learned
We learned how to use Unity to create a video game. We also learned how to make an object, not just go up, but also come down. This was also our group's first hackathon, so we learned much about the general experience and proper practices to follow. Two of us learned C# and we all gained much more insight on coding in different languages.
What's next for Rocket Builder
The next step for Rocket Builder is even more parts that the player can choose from for more customizability. And who knows? Maybe the Little Rocket will even be able to land on planets! We would also like to be able to publish this game and have the public be able to enjoy Rocket Builder.
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