Inspiration
The inspiration for my Rock–Paper–Scissors project came from wanting to recreate a simple childhood game while practicing core web development skills.
What it does
The Rock–Paper–Scissors project lets a user play the classic game against the computer. The computer’s choice is generated randomly, and the winner is decided using game rules. It displays the result instantly with score updates and interactive UI feedback.
How we built it
We built the Rock–Paper–Scissors game using HTML to create the structure with buttons and a scoreboard, CSS to style the interface and make it responsive, and JavaScript to handle the game logic. The computer’s choice is generated using Math.random(), the player’s choice is captured through button clicks, and condition checks determine the winner. Finally, the result and updated scores are displayed dynamically on the web page.
Challenges we ran into
Some of the main challenges we ran into were handling quick consecutive clicks that sometimes caused glitches, keeping the game’s UI and score state in sync, and making sure the design stayed responsive across different screen sizes.Finally, balancing the visuals with smooth animations while keeping the app lightweight was a challenge during development.
Accomplishments that we're proud of
We’re proud that we successfully built a fully functional and interactive Rock–Paper–Scissors game using only HTML, CSS, and JavaScript. We managed to create a clean and responsive design that works well on both desktop and mobile devices.
What we learned
We learned how to use JavaScript effectively for game logic, randomization, and DOM manipulation, as well as how to structure code to keep the UI in sync with the game state.Most importantly, we learned how to combine HTML, CSS, and JavaScript to create a complete interactive web project from scratch.
What's next for Rock Paper Scissors
Next, we plan to enhance Rock–Paper–Scissors by adding a scoreboard that tracks multiple rounds, along with a “best-of” mode for longer matches. We also want to build a more engaging GUI with animations and sound effects to make gameplay more fun. Another step is to expand the rules to Rock–Paper–Scissors–Lizard–Spock for variety. Finally, we’re considering making it multiplayer, either locally (two players on the same device) or online, so friends can play against each other in real time.
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