Inspiration

the childhood game "rock paper scissors"

What it does

it simulates a rock paper scissors game

How I built it

function structure, returning generated move values as variables, and passed those into a validation function.

Challenges I ran into

structuring the win validation function

Accomplishments that I'm proud of

What I learned

decision structure and using functions

What's next for Rock Paper Scissors

not much, maybe implement a switch case for the future version. maybe allow user input to play against the CPU implement a round system

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