Inspiration
the childhood game "rock paper scissors"
What it does
it simulates a rock paper scissors game
How I built it
function structure, returning generated move values as variables, and passed those into a validation function.
Challenges I ran into
structuring the win validation function
Accomplishments that I'm proud of
What I learned
decision structure and using functions
What's next for Rock Paper Scissors
not much, maybe implement a switch case for the future version. maybe allow user input to play against the CPU implement a round system
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