Inspiration
We WANTED to make a cool boss fight but unity was infinitely harder than we thought it was so now it's inspired by bloons tower defense, i guess.
What it does
You can run, jump, double jump, dive bomb, and possibly falling objects that you can pop or kill you.
How we built it
We used unity and google and lots of tutorials because unity is painful.
Challenges we ran into
unity, and everything else.
Accomplishments that we're proud of
We got it to work somewhat y'know.
What we learned
Player/platform movement/falling objects are infinitely harder than we thought it'd be.
What's next for Rock Falls Everyone Dies
Actual rocks, and a cool dragon in the background, everything else we wanted to do but didn't happen.

Log in or sign up for Devpost to join the conversation.