We WANTED to make a cool boss fight but unity was infinitely harder than we thought it was so now it's inspired by bloons tower defense, i guess.

What it does

You can run, jump, double jump, dive bomb, and possibly falling objects that you can pop or kill you.

How we built it

We used unity and google and lots of tutorials because unity is painful.

Challenges we ran into

unity, and everything else.

Accomplishments that we're proud of

We got it to work somewhat y'know.

What we learned

Player/platform movement/falling objects are infinitely harder than we thought it'd be.

What's next for Rock Falls Everyone Dies

Actual rocks, and a cool dragon in the background, everything else we wanted to do but didn't happen.

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