We wanted to create a game using one of the newest technologies, and experimenting with virtual reality
What it does
It is a game in which the player must run to prevent the falling rocks from hitting him. In the meantime, the speed of time is controlled by the player so the faster the player moves, the faster the rocks will fall, making it possible to develop strategies by using this tool.
How we built it
We used unity3D and Oculus SDK to implement the best experience for our players
Challenges we ran into
Discovering how a completely new SDK works, and facing the challenge of not having computers with the best characteristics
Accomplishments that we're proud of
Creating a playable experience with oculus in only 36h!
What we learned
How working with the Oculus camera is different from the unity basic camera and how to make a game which is playable both from our laptop as from Oculus.