Inspiration

I was inspired by a game called Realm of the Mad God. It is also a top-down bullet hell with 8x8 character sprites.

What it does

There is one level and the goal is to make it to the end without getting hit too many times and dying.

How we built it

I used Godot as a game engine and also created sprites using piskelapp.com.

Challenges we ran into

I went into this with very little prior experience with Godot. I spent a lot of time watching tutorials on youtube to figure out how to do what I wanted. I also scrapped a few ideas that I spent hours to make, such as redoing the sprites for the characters, which wasted 1 hour, and refactoring about half of the code near the end of the project.

Accomplishments that we're proud of

  • I wrote my first shader for Godot, a very simple one to make a dashed line, because Godot doesn't have a built in dashed line. (I ended up not using it in the final version because I didn't like how it looked)
  • I sprited my first tilemap
  • I sprited the character and animated it walking in 4 different directions ## What we learned
  • Signals in Godot
  • How to make pixel art
  • Tilemaps in Godot
  • 2D path following in Godot
  • Shaders in Godot

What's next for Robot Bullet Hell

I have a much larger story already in mind, as well as a tutorial sequence and a lot more ideas for gameplay

Built With

  • godot
  • piskel
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