Inspiration
What inspired me
Robots are moving out of factories and into warehouses, streets and the sky, but most people have no idea what’s inside one or why it works. I’ve spent years building mixed reality training tools, and I’ve always learned best by taking things apart and putting them back together with my own hands. RobLab came from asking whether people could learn robotics the same way: build a robot on their own table, test it, and watch it succeed or fail at a real job. Mixed reality makes that possible without a workshop full of parts, and turning it into a game with a budget, missions and wear means the lessons stick because the player feels the consequences.
What it does
How we built it
Challenges we ran into
Accomplishments that we're proud of
What we learned
The biggest lesson was that less is more. My first designs had dozens of parts per robot, and they were too slow for a ten-minute session. Keeping every robot to five clear areas (Brain, Senses, Muscle, Power and Frame) made the learning faster and the building more fun. I also learned that watching a robot fail teaches more than any explanation does: a drone that can’t lift off or wheels spinning on gravel makes the point instantly. On the technical side, I learned to keep the small on-device LLM to one narrow job, understanding the player’s words, while the game decides what actually happens.
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