Inspiration
Our team created a Robbin Hood game through the unity engine with scripts written in C#. The motivation behind this choice was that all three of our group members had no previous experience with Unity or the C# language and we wanted to see how difficult it would be to start on an unknown programming language from scratch to produce a minimum viable product.
Challenges we ran into
Having had no experience with Unity and C#, we ran into several problems with errors and bugs within our code, one of the most prominent errors that occurred within our project was: allowing our character to stay within the map bounds, we struggled with this error for several hours due to a bug that had been overlooked within our script. To overcome this error, we took a pragmatic approach where we broke our problem down into small components and worked to fix each component individually which led us to our target error.
Accomplishments that we are proud of
Our team is very proud that we were able to produce a fully functional product within a few hours’ time, our next steps for the game would be to add multiplayer functionality using a library such as Mirror, this would enable up to 20 players to play the game simultaneously. In addition to this, we would like to add more levels to the game and open the game up for use on mobile devices such as android and IOS.
What we learnt
Our project satisfied our challenge by allowing us to gain a new set of skills in different areas of computer science, these skills can be carried forward to our careers.
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