Inspiration

We visited the Science Gallery and were mesmerised by the exhibition and wanted to showcase the exhibit to a wider audience for them to appreciate its beauty. Therefore, we gamefy the gallery visiting experience in our app to engage young audiences.

What it does

Roam tries to make the visitors feel more welcomed by gamifying the gallery visiting experience.

How we built it

We developed brainstorming low fidelty sketches with whiteboards and figjam, then we went onto building high fidelty prototypes.

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