What to expect
- Choose input controls (trackpad or tilt)
- Complete mazes in the short amount time (XP)
- Game Objects: collect coins, shuffle mazes, sink holes, springs
What is cool about it
- NO 2 levels are alike, randomly generated level design
- Again every play of the game changes the maze design
- Depth-first search alrgorithm
- Responsive game controls
What happened
- Lighting, texture mapping, and of course runtime builds
- Build size management and input controls
- The best from Tappy Soccer 3D and took it to the next level
What's next on the Road to VR
- Export to GearVR
- FPS
- Artwork
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