What to expect

  • Choose input controls (trackpad or tilt)
  • Complete mazes in the short amount time (XP)
  • Game Objects: collect coins, shuffle mazes, sink holes, springs

What is cool about it

  • NO 2 levels are alike, randomly generated level design
  • Again every play of the game changes the maze design
  • Depth-first search alrgorithm
  • Responsive game controls

What happened

  • Lighting, texture mapping, and of course runtime builds
  • Build size management and input controls
  • The best from Tappy Soccer 3D and took it to the next level

What's next on the Road to VR

  • Export to GearVR
  • FPS
  • Artwork
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