🚗 Road Rage: Head On

By XxKrAZYxX

"Inspired by cyberpunk visions, forged in raw adrenaline."

THIS GAME IS OPTIMIZED FOR MOBILE PHONE PLAY!d


🎮 About the Game

Road Rage: Head On is a fast-paced, sci-fi-inspired mobile-only endless runner. Drawing heavy influence from Blade Runner and Cyberpunk 2077, this game throws you headfirst into a neon-soaked, high-stakes simulation where survival depends on your reflexes, strategy, and aggression.


🚀 Core Gameplay

  • Endless runner simulation set in a cyberpunk world
  • Weaponized vehicles with two core weapon systems
  • Oncoming traffic hazards to dodge, destroy, or suffer the consequences
  • Global leaderboard competition for high scores

Your mission is simple: dodge, weave, and blast your way through incoming traffic without colliding. Every head-on impact shaves off 10 points of your health. Once your health hits zero—game over.

Despite being single-player, the leaderboards create a constant sense of competition. Fast-paced action, aggressive vehicles, and chaotic visuals will keep your adrenaline pumping and your nerves on edge.


🧭 Game Flow

  1. Start on a balcony outside a neon-lit garage
  2. Enter the garage and step into the green rotating cylinder to trigger vehicle cutscenes
  3. Vehicle moves out, you’re dropped into a high-speed tunnel
  4. Countdown begins...
  5. Game starts. Survive. Dominate. Repeat.

💥 Weapons

You have two tools to fight back:

  • Machine Guns Continuous fire when the fire button is held down.

  • EMP Pulse Use this when in a tight spot. Disables incoming threats. ⚠️ 30-second cooldown Mapped to the center input button.


📊 Scoring System

Your score is based on:

  • Distance traveled
  • Cars destroyed
  • Vehicles dodged

Your score updates in real-time at the bottom of the screen, keeping the intensity high and your goals clear.


🧱 Development Journey

Before joining this contest, I had very little experience with TypeScript. There are no codeblocks in the entire game. Originally developed as a VR concept, I made the decision to rebuild the entire game from scratch for mobile.

Learning TypeScript on the fly wasn’t easy—I leaned heavily on community resources like Wafflecopter’s Codeblock-to-TypeScript converter and Tellous’ Horizon Worlds snippets. It was the most challenging project I’ve ever taken on, but I’m extremely proud of the result and grateful for what I’ve learned.


🛣️ Roadmap

Future plans include:

  • ✅ Custom UI and HUD elements
  • ✅ Multiplayer Support
  • ✅ Boss fights and Complex enemy patterns
  • ✅ Complex road hazards and level diversity
  • ✅ Turning mechanics, tunnel junctions, and cornering
  • ✅ A battle pass-style progression system
  • ✅ Multiple weapon upgrades and unlocks
  • ✅ Customizable vehicles and skins
  • ✅ In-game purchases for cosmetics and gameplay enhancements

🧪 Genre Innovation

I’ve noticed that endless runners are rare in Horizon Worlds. With Road Rage: Head On, I aim to pioneer this underused genre in a way that is thrilling, competitive, and visually unforgettable.


🙏 Final Thoughts

This game was built with heart, determination, and countless hours of trial and error. I sincerely hope you enjoy playing it as much as I enjoyed building it.

Thank you for your support. — XxKrAZYxX

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