Inspiration
We thought that the theme was wizards
What it does
It tests your ability to handle fast projectiles whilst under high stress
How we built it
In a cave with a box of scraps, it is the result of 8 hours of 30 min tutorials for various game mechanics
Challenges we ran into
Everything, we overcame the struggle of having
Accomplishments that we're proud of
It runs and you know when you die
What we learned
Unity's Component system, using canvas,
What's next for Ritchie Doomball
We're gonna work on this until it actually is the original game idea. Then we're gonna start it all over again on Nov 13th
Built With
- bandlab
- blockbench
- unity
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