Inspiration

We thought that the theme was wizards

What it does

It tests your ability to handle fast projectiles whilst under high stress

How we built it

In a cave with a box of scraps, it is the result of 8 hours of 30 min tutorials for various game mechanics

Challenges we ran into

Everything, we overcame the struggle of having

Accomplishments that we're proud of

It runs and you know when you die

What we learned

Unity's Component system, using canvas,

What's next for Ritchie Doomball

We're gonna work on this until it actually is the original game idea. Then we're gonna start it all over again on Nov 13th

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