Inspiration: Losing control
When things are going great, your self often sabotages your progress by taking control away from you. With your vision inverted and your controls jumbled, you undo the progress you breezed through. This experience often leads to a feeling referred to as a headache! We have been inspired by this universal feeling of helplessness and impatience to create the right headache-inducing game.
Story
Alex is a girl who can breeze through her everyday life normally until Xela, who represents her borderline personality disorder, takes control of her and sabotages the progress she made easily. As if things weren't bad enough, she also has to deal with distorted visions, as Xela can confuse her about her ups and downs.
When we lose control of our lives, the sensation is much milder than those experienced by people suffering from such a disease. As Alex trains, she learns to rise right through the jumbled decisions and the upside-down vision.
Design & Implementation
It was insufficient to invert controls; we have seen plenty of games that do this, and they do not induce headaches. A smart player identifies the patterns and trains upon them; the player no longer experiences any headaches. We took this idea one step further by randomizing these inverts and randomly creating vision inversion, further jumbling up the player's mind about what's left and right.
We sympathize with the players that would like to try out this game. As creators and testers, we could feel the headache kicking in as we progressed through adding functionalities to the game. The headaches only got worse with the addition of odd and out-of-pattern sound effects.
We were required to keep the original game simple, as headache could only be induced as the nature of the game gets irritating as the player gets ahead. Any form of NPCs, such as enemies or support characters, only complicated the initial game, and the difficulty later grew to be intolerable and unplayable.
Accomplishments
We are proud to create a game that will induce headaches each time you return to this game, and we are satisfied with the simple game that we could put together with the help of Pygame in a short time.
What's right next?
If a veteran can make a return and reach a point of easily breezing through Right, we would like to add higher difficulty that would challenge the sharpest and the fastest of the players.
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