Inspiration

I had been thinking about building a fun, AI-assisted word game for a while, and this hackathon finally pushed me to commit. I wanted a game that challenges creativity, works solo or with friends, and gives smart AI hints in real time.

What it does

Rhyzmo is a multi-layer rhyming game. Players type or speak rhymes, get AI hints if stuck, and build a growing word chain — solo or with friends.

How we built it

Frontend: React + Tailwind, optional speech input, LocalStorage for scores

Backend: FastAPI + WebSockets for real-time updates

AI agent: Fetch.ai-inspired hints, rhyme validation with Datamuse API, prevents repeated words

Challenges we ran into

  • Handling repeated words in chains
  • Keeping real-time multiplayer in sync
  • Designing AI hints that are helpful but not too easy

Accomplishments that we're proud of

  • Fully playable solo and multiplayer modes
  • Real-time AI-assisted hints
  • Two-hour playtest with my roommate revealed insights and helped refine the UX

What we learned

  • Multi-layer planning in games is tricky for both humans and AI
  • Real-time WebSocket integration needs careful handling
  • Player feedback is invaluable to improve rules and hints

What's next for Rhyzmo

  • Smarter hint system that adapts to difficulty
  • Expanded multi-player rooms and leaderboards

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