Inspiration
I had been thinking about building a fun, AI-assisted word game for a while, and this hackathon finally pushed me to commit. I wanted a game that challenges creativity, works solo or with friends, and gives smart AI hints in real time.
What it does
Rhyzmo is a multi-layer rhyming game. Players type or speak rhymes, get AI hints if stuck, and build a growing word chain — solo or with friends.
How we built it
Frontend: React + Tailwind, optional speech input, LocalStorage for scores
Backend: FastAPI + WebSockets for real-time updates
AI agent: Fetch.ai-inspired hints, rhyme validation with Datamuse API, prevents repeated words
Challenges we ran into
- Handling repeated words in chains
- Keeping real-time multiplayer in sync
- Designing AI hints that are helpful but not too easy
Accomplishments that we're proud of
- Fully playable solo and multiplayer modes
- Real-time AI-assisted hints
- Two-hour playtest with my roommate revealed insights and helped refine the UX
What we learned
- Multi-layer planning in games is tricky for both humans and AI
- Real-time WebSocket integration needs careful handling
- Player feedback is invaluable to improve rules and hints
What's next for Rhyzmo
- Smarter hint system that adapts to difficulty
- Expanded multi-player rooms and leaderboards
Built With
- datamuse-api
- fastapi
- fetch.ai
- javascript
- localstorage
- python
- railway
- react
- render
- tailwindcss
- vercel
- websocket

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