Inspiration:

We both love rhythm music games and are passionate about music. We saw an exciting opportunity to merge this passion with emerging technologies like VR and immersive experiences. The goal was to fill the gap between traditional rhythm games and more interactive, motion-controlled formats.

What it does:

JustGroov3d is a 3D music rhythm game that takes immersion to the next level. The game uses a glove to track hand movements, allowing players to interact with the game environment in a more intuitive and dynamic way. This added layer of control creates a versatile gameplay experience and opens the door to new opportunities in rhythm game mechanics, incorporating both hand gestures and 3D space.

How we built it:

The core of the game is built with an Arduino Uno and sensors to track hand movements. These inputs are then mapped to the game's interface, creating a responsive and engaging rhythm-based experience.

Challenges we ran into:

We faced some compatibility issues with the hardware and had to deal with a lot of coding hurdles. One major challenge was rewriting the code to modify the input handling system to accept hand motion gestures accurately, which required significant trial and error.

Accomplishments that we're proud of:

It works! T^T We're proud that we got the prototype up and running, and it's a solid proof of concept. Despite the challenges, seeing the game come to life was a rewarding accomplishment.

What we learned:

Patience and calmness are crucial—don’t spend 7 hours debugging a single issue. If something doesn't work, sometimes you need to step back and change your approach. Being too stubborn isn't always the best strategy; efficiency is key, especially with limited time.

What's next for justGroov3d:

We plan to expand the range of motions that can be tracked, adding more gestures like swiping, flicking, and other movements. Another glove can be added to include both hands, adding another layer of complexity. Additionally, we aim to integrate an inbuilt camera motion tracking system to enhance the interaction possibilities, maximizing the potential of the 3D space that the game depends on.

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