Inspiration

I recently got attached to Beat Saber so I thought I'd be fun to build something similar to it.

Objective

The objective of the game is to score higher than your opponent. Points are scored if a player triggers a hitbox when a note is in contact with it.

Points Chart:
Green: Perfect hit! The hitbox was triggered when a note was in full contact, full points + combo bonus
Yellow: Hitbox was triggered when a note was in partial contact, partial points
Red: Hitbox was triggered when a note was not in contact, no points

Combo (Bonus Points): Combos are achieved when a hitbox triggered Green more than once in a row. Combos add a great amount of bonus to your score and progressively increase in value as the pace of the notes progress.

Controls & Info

HitBox: The blue circles at the bottom of each player's half of the screen
Notes: The orange circles that fall from the top of the screen down to the hotboxes
Player 1 (Left Side):
Key "A": Triggers the left hitbox
Key "S": Triggers the center hitbox
Key "D": Triggers the right hitbox

Player 2 (Right Side):
Key "J: Triggers the left hitbox
Key "K": Triggers the center hitbox
Key "L": Triggers the right hitbox

What's next for Rhythm Flow

  1. Support for tablets. The game is very much playable on the computer but the mechanics of it can also be ported to tablets where the touch screen size is sufficient enough to use controls.
  2. More game modes. Currently, there is only one game mode where two people are directly competing against each other. I have ideas for other games modes where instead of competing, two players would have collaborate together to beat the round.

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