Inspiration

Since the theme of UGA Hacks X was music we thought a rhythm game would be appropriate

What it does

It is a rhythm game built for entertainment, using royalty-free music

How we built it

We used Unity and GitHub for file collaboration

Challenges we ran into

The biggest issue we ran into was synchronizing the music to the notes. Another challenge was implementing API calls in Unity to generate random backgrounds. There were other small bugs we had to fix along the way and we had minimal issues with GitHub.

Accomplishments that we're proud of

We were very proud of being able to sync the music to the song and we were also proud to have been able to write a script that helped us map the song after we had synced the notes

What we learned

We learned a lot about Unity, especially how Unity handles time and the chronology of updates.

What's next for Rhythm Byte

We may expand on the game and add more levels or more types of rhythm game elements.

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