🧠 Inspiration

What if revenge could bring calm instead of chaos? RevengeCode turns vengeance into meditation — blending emotion, focus, and rhythm into one immersive experience.


🎮 What it does

RevengeCode is a meditational action game where you must kill three gangsters to win — but every move syncs with immersive, cinematic voice and sound powered by ElevenLabs. It’s not just a fight… it’s therapy through code and rhythm.

Killing one is also a challenge.


🛠️ How we built it

Built with Kiro (gained access today!), Three.js for visuals, Cannon-ES for physics, and Howler.js for sound — all integrated into a Devvit + Vite ecosystem with a client-server setup.


🚧 Challenges we ran into

  • Integrating real-time sound feedback with ElevenLabs.
  • Balancing the meditative tone with the revenge theme.
  • Setting up multi-environment builds (client, server, Devvit) using concurrent scripts.

🏆 Accomplishments that we’re proud of

  • Got early access to Kiro and successfully built a working prototype.
  • Created a unique gameplay loop that feels both intense and peaceful.
  • Made a fully modular setup using Vite + TypeScript + Express + Three.js.

📚 What we learned

  • How to synchronize AI-driven soundscapes with in-game events.
  • The potential of Kiro in AI-assisted development.
  • Designing minimal yet emotionally engaging interactions.

* Understand the rules and One of the challenge is winning this game.

🚀 What’s next for RevengeCode

  • Add procedural enemy AI powered by Kiro.
  • Integrate voice-driven narration from ElevenLabs.
  • Launch a public beta with meditative soundtrack and leaderboard.

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