🧠 Inspiration
What if revenge could bring calm instead of chaos? RevengeCode turns vengeance into meditation — blending emotion, focus, and rhythm into one immersive experience.
🎮 What it does
RevengeCode is a meditational action game where you must kill three gangsters to win — but every move syncs with immersive, cinematic voice and sound powered by ElevenLabs. It’s not just a fight… it’s therapy through code and rhythm.
Killing one is also a challenge.
🛠️ How we built it
Built with Kiro (gained access today!), Three.js for visuals, Cannon-ES for physics, and Howler.js for sound — all integrated into a Devvit + Vite ecosystem with a client-server setup.
🚧 Challenges we ran into
- Integrating real-time sound feedback with ElevenLabs.
- Balancing the meditative tone with the revenge theme.
- Setting up multi-environment builds (client, server, Devvit) using concurrent scripts.
🏆 Accomplishments that we’re proud of
- Got early access to Kiro and successfully built a working prototype.
- Created a unique gameplay loop that feels both intense and peaceful.
- Made a fully modular setup using Vite + TypeScript + Express + Three.js.
📚 What we learned
- How to synchronize AI-driven soundscapes with in-game events.
- The potential of Kiro in AI-assisted development.
- Designing minimal yet emotionally engaging interactions.
* Understand the rules and One of the challenge is winning this game.
🚀 What’s next for RevengeCode
- Add procedural enemy AI powered by Kiro.
- Integrate voice-driven narration from ElevenLabs.
- Launch a public beta with meditative soundtrack and leaderboard.
Built With
- elevanlab-api
- howler.js
- kiro
- react
- three.js
- typescript
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