Inspiration

I enjoy old school platformer games and wanted to make one, while learning an open source game engine (Godot), having never used it before.

What it does

A simple one level prototype game, but with all the fun mechanics, playable with a SNES controller.

Game objective

The little guy really wants to hack the terminal, but a deadly laser is in the way, not to mention bottomless pits! Jump over the pits and teleport past the laser to hack the terminal to complete the level. A bonus collectible is placed at the end of a treacherous jump.

How I built it

I drew all the art assets, then used official and unofficial Godot tutorials and documentation to construct and code the game in GDScript.

Challenges I ran into

Godot uses it's own scripting language, GDScript, which I had to learn. Also many of the tutorials are deprecated, so a lot had to be done with trial and error.

Accomplishments that I'm proud of

It works and is fun!

What I learned

How to create a game with the Godot engine.

What's next for Retrohack

More levels and mechanics!

Built With

  • godot
Share this project:

Updates