Inspiration
I enjoy old school platformer games and wanted to make one, while learning an open source game engine (Godot), having never used it before.
What it does
A simple one level prototype game, but with all the fun mechanics, playable with a SNES controller.
Game objective
The little guy really wants to hack the terminal, but a deadly laser is in the way, not to mention bottomless pits! Jump over the pits and teleport past the laser to hack the terminal to complete the level. A bonus collectible is placed at the end of a treacherous jump.
How I built it
I drew all the art assets, then used official and unofficial Godot tutorials and documentation to construct and code the game in GDScript.
Challenges I ran into
Godot uses it's own scripting language, GDScript, which I had to learn. Also many of the tutorials are deprecated, so a lot had to be done with trial and error.
Accomplishments that I'm proud of
It works and is fun!
What I learned
How to create a game with the Godot engine.
What's next for Retrohack
More levels and mechanics!
Built With
- godot
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