Retro theme, retro game.

What it does

You are a little hero trying to defend their tavern from ghosts. Originally meant to be a genre-bending game but time.

How I built it

Using Unity and C#.

Challenges I ran into

Assets are very difficult to come by for free and without needing any requirements on my side.

Accomplishments that I'm proud of

Finishing the project. I was very unsure of how time was going to work out because I lost about 6 hours to start.

What I learned

A ton of animation logic inside the Unity 3D Engine, some more 2D framework and custom UI pieces.

What's next for Retro Defender

Maybe our little hero can get himself a ranged attack and fight some new monsters in new places. They might also get their hearing back and some sounds can come into the world.

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