Inspiration

When I set out to create a maze map for the Wall-E project, I initially expected to find a quick and easy way to accomplish this task. However, I quickly found myself immersed in the vast and fascinating world of mazes and labyrinths.

What it does

I have made a little research, implemented some code and published an article about my journey of Crafting Mazes for the Wall-E application published before.

How I built it

I have implemented two algorithms for generating mazes: one is the random maze generation and another is the generation based on Graph spanning-tree. Article has been Featured on Dzone Main Page, as well as gained attention on codeproject. All the code is available on my github account.

Built With

  • algorithms
  • c++
  • generation
  • labirinth
  • maze
Share this project:

Updates