Inspiration
Love for puzzles and helicopters has led me to this game. Wanted to build a toy RC sized helicopter game where there is a room sized diorama of environments. Players have to solve physics and thoughtful puzzles to clear the missions.
What it does
Player will control a Toy Remote controller helicopter to move it around which accurate physics and reactions to solve puzzle and finish missions.
How we built it
Unity Game Engine was used to build the game.
Challenges we ran into
New camera gameplay, physics based missions, rooms scale diorama assets allows players to experience the world in a unique way.
Accomplishments that we're proud of
Various possible missions are interesting with the physics based helicopter. Level design and diorama size matching has come out wonderfully making the game even more immersive and making players to adapt the physical locations in the diorama to manage the missions.
What we learned
New methods of gameplay for players, physics and thoughtful missions can help bring more players to sharpen their insights and thinking capabilities to adapt to the mission in a more thought and planned approach instead of the standard shoot and run gameplay styles.
What's next for Rescue Heli VR
More missions, more environments, more physics and environmental obstacles and challenges.



Log in or sign up for Devpost to join the conversation.