Inspiration
We wished to develop an application that could create an immersive experience for first person shooter enthusiasts in the form of a Halo-like game. The main idea behind this application is to stimulate interest in the world of virtual reality by bringing prospective players into a world of exciting action and seamless entertainment. Through the interactive gameplay provided by this application, the hope is to inspire users to embrace their inner gamer to have a fun and enjoyable time.
What it does
The application makes use of dynamic gameplay and controls to bring the experience of a first person character to life. The primary goal of the game is to shoot down targets with a gun, which will increase your player score. Once you collect a certain number of points, the player will automatically win the game.
How we built it
Much of the application infrastructure was built using the Unity game engine, with most of the code and primary components written using C# as the development language.
Challenges we ran into
Accomplishments that we're proud of
What we learned
What's next for Repulsor Blast Royale
Built With
- c#
- javascript
- python
- shaderlab
- unity
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