Inspiration

ReframeXR was inspired by years in multilingual and ESL classrooms where the strongest learning happened through academic discourse. Students developed language and content knowledge by explaining reasoning, debating ideas, and solving problems together.

As classrooms became more screen based and individualized, structured peer interaction declined. Later, working in immersive technology, I saw how spatial computing could make abstract systems tangible. But most XR tools isolated learners. ReframeXR was built to strengthen shared classroom learning inside the physical room.

What it does

ReframeXR transforms classrooms into immersive, spatial learning environments.

Teachers design lessons in a web portal and deploy them into their physical classroom using mixed reality headsets. Students rotate through virtual stations, manipulate 3D models, and collaborate in real time.

We also support MX Ink stylus input, enabling students to write, sketch, annotate, and design in 3D space using modalities that map naturally to how they already work in school.

How we built it

We built ReframeXR as scalable classroom infrastructure. The system includes:

  • A web-based lesson planner
  • Real-time multiplayer synchronization over wireless networks
  • Spatial anchoring within physical classrooms
  • Shared object state propagation
  • Stylus-based 3D interaction with MX Ink support

If a student annotates a model with a stylus, peers see those markings in real time.

We also built multiplayer spatial design capabilities so students can co-create and manipulate shared 3D environments together.

The platform runs on existing school Wi-Fi networks and is designed for district-scale deployment.

Challenges we ran into

Multiplayer XR requires low latency, stable synchronization, and compatibility with school network constraints. Device variability and IT compliance added complexity.

Designing natural input mattered. Hand tracking, controllers, and stylus interaction needed to feel intuitive for middle school students.

We also had to ensure lesson planning remained simple for teachers despite the technical depth underneath.

Accomplishments that we're proud of

  • Live in 7 public schools
  • Serving 7,000+ students annually
  • Integrated into core instruction
  • Deployed stylus-enabled spatial collaboration at classroom scale

We built a district-ready immersive infrastructure that supports real instructional workflows.

What we learned

Immersion alone is not impact. Structured collaboration, intuitive modalities, and teacher usability determine success. When interaction feels natural and social, students engage more deeply and sustain academic discourse.

What's next for ReframeXR

We are expanding district partnerships, deepening analytics, and enhancing multiplayer spatial creation tools. Our goal is national scale, bringing immersive, collaborative infrastructure to public school systems across the United States.

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