This game is heavily influenced by 4x games like the Civ series as well as classic roguelikes with the standard perma-death, random terrain and random game items combination. Refactor implements the first two of these three features.
FTL-style roguelike with procedurally generated worlds
This game is heavily influenced by 4x games like the Civ series as well as classic roguelikes with the standard perma-death, random terrain and random game items combination. Refactor implements the first two of these three features.
Log in or sign up for Devpost to join the conversation.