Inspiration We took inspiration from different streaming sites and the in-flight entertainment systems we encountered on flights.

What it does Provides a convenient system for users to navigate through different options and personalises the experience to the user's tastes.

How I built it We first came up with a plan, then developed a user flow, created a wire diagram according to it and then finally created the prototype.

Challenges I ran into We ran into challenges due to the time limit. Creating all the different parts of the process was time-consuming on top of listening to the workshops, so managing to squeeze in and finish our project within the time limit was difficult. There were also difficulties with making sure the flow on figma was correct and creating a simple but appealing design and making sure it was easy to navigate.

Accomplishments that I'm proud of Learning to use the software of Figma within 2 days and going into my first UX UI design project without any knowledge of terms like prototypes, call to action buttons, user flow diagrams etc, but gradually learning them in a short time period while creating my first project.

What I learned I learned to use figma and different technical terms related to ux ui design. I also learned to come up with a project based on a problem statement and efficiently create and map out a project within 24 hours.

What's next for Redefining In-Flight Entertainment - Cloud Airlines We will try to bring all the problem-solving skills to our next hackathon.

Built With

  • figjam
  • figma
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