Inspiration
recycling
What it does
silly game about collecting trash and talking to recycleables
How we built it
by learning godot and github collab
Challenges we ran into
we found out we are horrible at collaborating, godot and in general setting a project idea
Accomplishments that we're proud of
showing up
What we learned
how to NOT collaborate and develop a game as a group
What's next for recycle samurai
not much, I think we got way too frustrated while developing it...
Built With
- github
- godot

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