Inspiration

recycling

What it does

silly game about collecting trash and talking to recycleables

How we built it

by learning godot and github collab

Challenges we ran into

we found out we are horrible at collaborating, godot and in general setting a project idea

Accomplishments that we're proud of

showing up

What we learned

how to NOT collaborate and develop a game as a group

What's next for recycle samurai

not much, I think we got way too frustrated while developing it...

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