Inspiration

Thinking about the prompt, we considered several already existing platforms that are accessible and help users with their mental health, we also know that 95% of applications fail because they are not sticky so we also aimed to create an engaging platform. While talking, we discovered that mental health is different for everyone, and through different perspectives, we realized that the current short-video media platforms are extremely effective in targeting specific individuals with content, keeping users engaged, and extremely accessible. We then had an idea to develop a platform that borrows aspects of the entertainment media and various mental health applications.

What it does

The platform allows engaging short-form video content to educate users. Students using the platform can develop their own professional profiles by including a video resume, sharing experiences, and uploading their personal profiles. Through this app, we can certify students that fully learn the content and develop professionally.

How we built it

First, we studied and used various Design processes. Next, we used Git for project management. Then, we used Figma to brainstorm and outline the entire prompt and application. After that, we used wireframe. cc to create an appropriate design that is accessible. Lastly, we went back to Figma to generate the final mockup and design.

Challenges we ran into

We spent too much time discussing potential ideas and the problems that we might run into. This caused us to be at a time disadvantage and made it harder for us to build an actual minimum viable product (MVP) that involved code. Another issue we ran into was debating on whether to monetize this app or not and ways we could monetize the app and attract potential users if we wanted to go down that path.

Accomplishments that we're proud of

We are extremely proud of the concept and complexity of the design. It did take longer than we had anticipated but we are happy with it and hope others can enjoy it as well!

What we learned

One thing that we learned is being creative by considering not just our technical or design expertise but our daily lives. We built the platform prototype by discussing current trends familiar to ourselves and applying that to a working prototype. By doing so we learned to brainstorm ideas and help build off of each other's ideas. We used various design processes which was an incredible guide for helping our team produce so much for the application; how to incorporate data research into developing and validating our prototype features.

What's next for ReNet

Unfortunately, 2 days was only enough for our team to design a prototype and mockup and not a product. The next step for ReNet is a proof of concept (PoC) that will include the main user interface and some of the features described in the prototype. The PoC might lead to a potential demo that can be tested locally and then scaled if it is successful.

People get on our app, Successfully use it, then what? In the future, we want to retain users through Monetization for experts, Event/Training Sessions, Enterprise Opportunities, Better algorithms, more accessibility, and more help for individuals experiencing mental health issues.

Link Guide 1st link is to the Demo Video 2nd link is the demo 3rd link if the second link doesn't work

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