About the Project

Inspiration

The genesis of our project stems from the intersection of two key motivations: a fascination with the potential of virtual reality (VR) and a desire to innovate within the realm of gaming. Inspired by the burgeoning landscape of incremental merge games and the immersive capabilities of VR, we embarked on a journey to create a unique experience that pushes the boundaries of both technology and gameplay.

What it does

Our project introduces players to a captivating VR experience where they merge randomly generated objects within their environment. Through hand tracking and scene management, players navigate a dynamic landscape, strategically combining objects to unlock upgrades and enhance their gameplay.

How we built it

Our project began by leveraging the Meta XR platform's presence platform features, enabling us to implement scene management and hand tracking functionalities. Building upon the foundations laid by the Cryptic Cabinet demo, we integrated random object spawners and developed a progression system, allowing players to purchase upgrades such as cube factories and doublers. The project was primarily developed using the Meta SDK and interaction SDK, with a focus on optimizing performance and maximizing immersion.

Challenges we ran into

Throughout the development process, we encountered several challenges that tested our problem-solving skills and perseverance. From technical issues with object placement and spawning to discrepancies between SDK features and building blocks, we navigated a range of obstacles. Additionally, inconsistencies in controller functionality and collision detection posed persistent challenges, requiring meticulous debugging and iteration.

Accomplishments that we're proud of

Despite the challenges we faced, we are proud of the progress we've made and the innovative features we've implemented. Our ability to overcome technical hurdles and deliver a compelling VR experience within the constraints of the hackathon timeframe demonstrates our team's resilience and creativity.

What we learned

The journey of developing this project has been an invaluable learning experience for our team. We deepened our understanding of VR development principles, honed our skills in leveraging SDK features, and gained insights into effective collaboration and problem-solving in a fast-paced environment.

Known Issues

  • Object spawner placement cannot be moved as intended.
  • Only hand tracking is functional for moving items; controller functionality is limited.
  • Spawning objects may exhibit incorrect values, and collider issues are prevalent.

- Scene management volumes are positioned too high, impacting immersion and gameplay.

What's next for Reality Merge

Looking ahead, we envision further refining and expanding the features of Reality Merge. Our roadmap includes addressing existing bugs and technical issues, enhancing gameplay mechanics, and incorporating feedback from users to create a more polished and immersive experience. Additionally, we aim to explore opportunities for multiplayer functionality and social integration to foster community engagement and longevity.

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