Inspiration
Previous platformer 2d games like doodle jump were our main inspirations for our game.
What it does
Creates a infinite series of blocks and platforms that force the character to jump from block to block continuing to reach the top. The character can use double or singer jumps and maneuver in the air to get up the blocks.
How we built it
Through using the pygame library and various other libraries and visual studio code.
Challenges we ran into
Creating the platforms properly without making the game impossible was a struggle as creating the random x and y locations also meant that sometimes our platforms would arrange themselves in a impossible way. Additionally we struggled with collision control and how the character would interact with the blocks.
Accomplishments that we're proud of
We are proud of making a full fledged game as It was our first time really dedicating ourselves to game making and also learning a lot about the pygame library and how to implement sprites.
What we learned
We learned how to use the pygame library and also how to integrate sprites into games.
What's next for Reaching for the Stars
We plan on turning Reaching for the Stars from a infinite platformer into a level by level platformer where each level gets harder. We also plan on adding abilities for the main character like a jump pad to spring the character fairly high up quickly or a umbrella to prevent the character from falling too far.
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