Inspiration
Heavily inspired by getting Over It, platformers, and KZ Climb. Most of the games on reddit are simple and easy to complete, so I wanted to build a seriously hard challenge, and challenge myself to make it a true 3d platformer.
What it does
Daily challenges are generated using complex scripts to make sure the climb is challenging but not impossible. Players control and adventurer by walking or sprinting, and double jumping their way to the finish line miles in the sky with a lovely mountainous backdrop.
How we built it
Built using threejs, devvit, and open source poly objects by google.
Challenges we ran into
Generating random and challenging 3d levels is tough! The way it works is by randomizing the size and position of objects in a general spiral pattern so the user has something to climb, then we take the z=0 plane of t each object to ensure there is enough room for the player to land on, and adjust object positions where we need to. The end result is a challenging and unique climb every day.
What's next for Reach
Single player campaign (think getting over it) better climbing mechanics, wall grabs, wall jumps, etc. and a more user friendly level creator.
Built With
- devvit
- three.js
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