Raytracing Voxel Engine
Taking advantage of spatial partitioning structures and precise hardware optimizations to improve GPU efficiency, our project took the form of a voxel raytracing engine, supported from libraries like imgui and SFML, capable of rendering real time scenes with blistering performance.
The Pitch
While traditional raytracing implementations require a lethargic, batched build process with anti-ergonomic workflow capacities, our voxel engine takes advantage of DDA algorithms empowered with octree spatial divisors to sustain drastically improved render times and capabilities. Moreover, using a malloc written to take full advantage of GPU capabilities, the engine facilitates speeds which approach the peaks of human visual perception, opening up consumer and business side opportunities in simulation and imaging-oriented environments.
Built With
- c++
- imgui
- sfml

Log in or sign up for Devpost to join the conversation.