Doom and Wolfenstein.
What it does
A maze game using a raycasting renderer and recursive backtracking algorithms.
How I built it
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Challenges I ran into
Trigonometry. Vectors. Starting after midnight on Sunday. Optimization. Resolution maximization.
Accomplishments that I'm proud of
I didn't use any tutorials, just drew everything out and used trig to find the values. I optimized it to run at >30fps on my $200 chromebook. Designed and implemented a distance formula.
What I learned
Trig, vectors, principles of 3D, optimization of loops and graphics, complex recursion.
What's next for Raymaze
Expansion into a full 3D raytracer.