Inspiration

I think of the aesthetic of the movie Tron: Legacy with all it's bright neon lines

What it does

This video game is a skill-based 2D platformer.

How we built it

This project used Claude AI to work with Unity for rapid development. Some art was made by me, as well as some code. Music from free sources online.

Credits: https://clavs.itch.io/16x16neon-tileset https://kalamplee.itch.io/chubby-rat https://pixerelia.itch.io/vf-cheesery https://davidkbd.itch.io/interstellar-edm-metal-music-pack?download https://free-game-assets.itch.io/free-scrolling-city-backgrounds-pixel-art?download

Challenges we ran into

Limited AI tokens, too deep into the project :(

Accomplishments that we're proud of

I'm proud of flood system.

What we learned

I learned about the limitations of AI in game development and going forward I am unlikely to use it again save for research purposes.

What's next for RatHack: Augmented Varmint

I want to finish the narrative of this game and add enemies to add to the challenge of the game. More levels and more powerups.

https://github.com/mattreyna16/RatHack

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