We're part of the UNC eSports Club, and we decided our best skills were in game design

What it does

It's a game that built off of a custom 128mb engine called Pico-8 that runs off of a severely limited version of Lua.

How we built it

We started by learning the code and designing each level, along with it getting progressively more difficult. Eventually, it came together with a variety of features and actions.

Challenges we ran into

We ran into hit detection and play movement problems, which took a few hours to figure out. None of us knew Lua beforehand so there was also the challenge of learning a new programming language.

Accomplishments that we're proud of

This is the first complete game that any of us have ever made, and we've completed it with a variety of actions so that it's fun and enjoyable.

What we learned

We learned about the inner workings of game development, game programming, and hacking together a mishmash of code, assets, and art from different languages and sources.

What's next for Ramses' Quest

Completing finishing touches on it, and polish and shine.

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