Inspiration

Beat stomper (aesthetic), galaga, galaxian, bullet hell monday

What it does

Bullet hell game based on ships

How I built it

Using unity

Challenges I ran into

Having to work with advanced trigonometry due to the unity coordinate system being 90 degrees off from math conventions Working with lots of different systems that intertwine within multiple scenes

Accomplishments that I'm proud of

Being able to implement a semi-scalable bullet hell game that is relatively polished given the time period

What I learned

Game development is difficult

What's next for Rainbow-Bullet

After cleaning up, we might add bosses in the future along with difficulty scaling

Song used: https://www.youtube.com/watch?v=lLOsGxoShS8

Fonts used: https://www.dafont.com/rainyhearts.font https://www.dafont.com/dogica.font

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