Inspiration
Beat stomper (aesthetic), galaga, galaxian, bullet hell monday
What it does
Bullet hell game based on ships
How I built it
Using unity
Challenges I ran into
Having to work with advanced trigonometry due to the unity coordinate system being 90 degrees off from math conventions Working with lots of different systems that intertwine within multiple scenes
Accomplishments that I'm proud of
Being able to implement a semi-scalable bullet hell game that is relatively polished given the time period
What I learned
Game development is difficult
What's next for Rainbow-Bullet
After cleaning up, we might add bosses in the future along with difficulty scaling
Song used: https://www.youtube.com/watch?v=lLOsGxoShS8
Fonts used: https://www.dafont.com/rainyhearts.font https://www.dafont.com/dogica.font


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