Inspiration
Our inspiration came from hour of code
What it does
Explore a temple and solve it's dreadful puzzles with traps and monsters by making use of your programmatic skills
How we built it
We used Unity to make the game and we deployed a Spring endpoint on Azure for tracking and uploading scores
Challenges we ran into
Creating a fully functional layout grid using tile sets
Accomplishments that we're proud of
We managed to implement all of the features that we planned for this version
What we learned
Pixel art and Unity's recently launched tile system
What's next for Raiders of the lost
Plenty of features that we didn't have time to implement
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