Inspiration

Our inspiration came from hour of code

What it does

Explore a temple and solve it's dreadful puzzles with traps and monsters by making use of your programmatic skills

How we built it

We used Unity to make the game and we deployed a Spring endpoint on Azure for tracking and uploading scores

Challenges we ran into

Creating a fully functional layout grid using tile sets

Accomplishments that we're proud of

We managed to implement all of the features that we planned for this version

What we learned

Pixel art and Unity's recently launched tile system

What's next for Raiders of the lost

Plenty of features that we didn't have time to implement

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