Walking with goal, team competitions, promotion.

What it does

Take user to collect some bonus from companies. Collect user data.

How we built it

We took some targets and made simple mechanic.

Challenges we ran into

How to find some events at Unity.

Accomplishments that we're proud of

Great work, its ready to test at real place.

What we learned

Not to get problem tasks for a short time (hackathon)

What's next for R4

Add scalability, add new functions, add task DB to change quest for user, add possibility to manage quests for everyone, add more media content to make more dramatic scenes.

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