Inspiration
Walking with goal, team competitions, promotion.
What it does
Take user to collect some bonus from companies. Collect user data.
How we built it
We took some targets and made simple mechanic.
Challenges we ran into
How to find some events at Unity.
Accomplishments that we're proud of
Great work, its ready to test at real place.
What we learned
Not to get problem tasks for a short time (hackathon)
What's next for R4
Add scalability, add new functions, add task DB to change quest for user, add possibility to manage quests for everyone, add more media content to make more dramatic scenes.
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