Inspiration: We were inspired by the game QWOP and the Hackathon.

What it does: "Realistic" simulation of the Hackathon experience.

How we built it: Using libgdx's game engine and box2d's physics engine.

Challenges we ran into: Learning how to use a new library.

Accomplishments that we're proud of: The ragdoll, the display, etc.

What we learned: That sometimes the best way to figure things out is trial and error.

What's next for Qwackathop: Full implementation.

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