Inspiration: We were inspired by the game QWOP and the Hackathon.
What it does: "Realistic" simulation of the Hackathon experience.
How we built it: Using libgdx's game engine and box2d's physics engine.
Challenges we ran into: Learning how to use a new library.
Accomplishments that we're proud of: The ragdoll, the display, etc.
What we learned: That sometimes the best way to figure things out is trial and error.
What's next for Qwackathop: Full implementation.
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