Inspiration

As augmented reality glasses, the displays in the XREAL glasses always have a level of translucence, even when displaying content. This translucence often makes things feel ghost-y when displayed, so we decided to take advantage of this effect to make a game about ghosts.

What it does

Ghost Escape is an immersive augmented reality game where the player is challenged to dodge ghosts which spawn around them.

How we built it

We used the XREAL SDK with Unity to create an game which starts in 6DoF tracking mode. This allows us to place ghosts around the player in a immersive way.

Challenges we ran into

Early on we were planning to integrate the Afference haptic ring to provide a subtle effect to indicate ghosts being near, however we ran into numerous problems that forced us to abandon this idea. Additionally, having to test on device without an active debug session was often a struggle, since we couldn't interactively inspect complicated behaviors in order to fix bugs.

Accomplishments that we're proud of

We were able to successfully build to the XREAL android device, which proved significantly more challenging than originally expected.

What we learned

We learned a lot about how to work with and build to the XREAL platform, as well as the best practices for an AR-focused design.

What's next for Ghost Escape

We hope to be able to add more engaging game features such as a more robust player health system and power ups.

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